Monday, May 21, 2018

What's Concept Is Behind The Pokemon???

    What's Concept Is Behind The Pokemon???    
ajiri first thought of Pokémon, albeit with a different concept and name, around 1989, when the Game Boy was first released. The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri enjoyed as a child. Players are designated as Pokémon Trainers and have three general goals: to complete the regional Pokédex by collecting all of the available Pokémon species found in the fictional region where a game takes place, to complete the national Pokédex by transferring Pokémon from other regions, and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers so they may eventually win the Pokémon League and become the regional Champion. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.

In most incarnations of the Pokémon universe, a Trainer who encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever commands it receives from its new Trainer, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain side games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out ("faints"), the winning Pokémon gains experience points and may level up. When leveling up, the Pokémon's battling aptitude statistics ("stats, such as Attack and Speed") increase. At certain levels, the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon can undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

In the main series, each game's single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way (including foiling the plans of an 'evil' team of Pokémon Trainers who serve as antagonists to the player). Each game (excluding Sun and Moon) features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region's Pokémon League, where four immensely talented trainers (referred to collectively as the "Elite Four") challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion.

In Sun and Moon, however, the Gym Leaders are not present, and are instead replaced with "Trial Captains", a NPC who gives the Trainer a challenge to complete so as to earn a special item. Once the player completes all of these on an island, the Trainer must take on the Island Kahuna, the strongest Trainer on the island. Once the player beats all the Kahunas, he must travel to the recently built Pokémon League, where he must re-defeat two of the Kahunas and two strong Trainers, who now form the Elite Four, and then defend his newly received title against challengers.


It is implied by Takeshi Shudo, the initial writer for the anime, that the creators of Pokémon had not anticipated the franchise would become so popular, and there were plans to end the series by the Gold and Silver era. In his blog, Shudo reveals he even had an ending drafted for the anime, in which the last episode reveals an elderly Ash Ketchum hallucinated the entire events of the show. This is supported in an interview with president of The Pokémon Company, Tsunekazu Ishihara, who predicted the anime would end by 1998. He also stated he initially did not intend on making "any more Pokémon titles" after Gold and Silver and would have moved on to other projects. However the games' success following their release prompted Ishinhara to continue work on the series.

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